tag:blogger.com,1999:blog-3453592533211427430.post1978325761530795553..comments2023-12-06T03:40:34.333-05:00Comments on The Army Collector: Hostile Realms -- a reviewWQRobbhttp://www.blogger.com/profile/17436898737750581192noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3453592533211427430.post-35407611103614451162010-11-05T08:50:18.592-04:002010-11-05T08:50:18.592-04:00I've just plucked up the courage to buy a copy...I've just plucked up the courage to buy a copy from Lancashire games. Looking forward to something different than the usual norm of fantasy. I thought Armies of Arcana was going to be the new game but found out that to me it was no more than a remodelling of WHFB.Chironhttps://www.blogger.com/profile/05032338565668636569noreply@blogger.comtag:blogger.com,1999:blog-3453592533211427430.post-41129581922787649632010-09-18T13:34:30.793-04:002010-09-18T13:34:30.793-04:00We played it with Peter Anderson at Historicon. W...We played it with Peter Anderson at Historicon. We enjoyed the rules, but we are also dedicated Piquet fans, so the disjointed action wasn't a real shock for us.Castigatorhttps://www.blogger.com/profile/10513201836577848475noreply@blogger.comtag:blogger.com,1999:blog-3453592533211427430.post-35034847850199824192010-05-13T15:13:07.076-04:002010-05-13T15:13:07.076-04:00I can see how bringing opposing troops into contac...I can see how bringing opposing troops into contact and not resolving melee can at first seem bizarre. The best way I can describe it is the maxim I learned from old Piquet players; "The table lies."<br /><br />That meaning, what you see on the table is not a literal interpretation of what is going on minute by minute. Rather, each turn in Piquet models half an hour, whether you draw 20 cards and do a lot, or lose out on impetus and sit around for a long time. And what you are modeling is that 30 minute chunk very broadly. <br /><br />This has the effect of making Piquet, over the course of the game, model actual combat MUCH better than regular war games. Historically speaking, combat is filled with sudden rushes, inexplicable lulls, a unit appearing on your flank that you had know idea was there. Piquet represents that really well. It's impossible to do with a game like WHFB.<br /><br />I highly recommend it. My friends and I left WHFB for a Piquet fantasy variant years ago and have never looked back.SuperGnoreply@blogger.comtag:blogger.com,1999:blog-3453592533211427430.post-49597932792223425882010-04-29T16:22:06.695-04:002010-04-29T16:22:06.695-04:00I bought them but I haven't played them either...I bought them but I haven't played them either. I have had not experience with Piquet as well. Two things bothered me:<br />1. The idea that opposing troops can come into contact, but can't fight until a melee card comes up. It almost seems like something out of Monty Python. <br />2. I'd have to try them, but the mechanics of the combat rules seem overly complicated. I don't have them in front of me, but they didn't seem that straight forward. <br />Nonetheless, I will give them a try. Maybe they are a lot smoother than I am making them out to be.<br /><br />Chris<br />http://anotherwargamesblog.blogspot.com/Chrishttps://www.blogger.com/profile/03436658698932425918noreply@blogger.comtag:blogger.com,1999:blog-3453592533211427430.post-83492893460447835592010-02-15T14:38:54.780-05:002010-02-15T14:38:54.780-05:00Easy to forgive.
I haven't had a chance to pl...Easy to forgive.<br /><br />I haven't had a chance to play HR yet, but my sense of it was that it felt a lot like playing Orcs & Goblins in WHFB, namely that sense that really don't know what you can do or not do each turn until it arrives. That means sitting pretty loose in the saddle for the game.<br /><br />Now I like that because I can have a lot of fun losing, but I could see how people who are used to more control in a game could really dislike it.WQRobbhttps://www.blogger.com/profile/17436898737750581192noreply@blogger.comtag:blogger.com,1999:blog-3453592533211427430.post-66727498522869480862010-02-15T08:39:36.068-05:002010-02-15T08:39:36.068-05:00I would agree with most of the comments, however I...I would agree with most of the comments, however I feel a review of rules should concentrate on 'the feel' of the game and mechanics, rather than the infinite detail of the rules system or actual mechanics.<br /><br />In my experience rules systems are by definition detailed and delve in to the minutia so will be intense.<br /><br />While a review that states that the game flowed and used ideas that were fun and easy may tempt me more that a statement that says - used the tried and trusted - 2 x D6 plus modifiers game mechanic and standard 40mm x 60mm base size.<br /><br />For example;<br />The first edition Flintloque rules were full of mistakes and contradictions, but had loads of funny and easy to follow character development rules. Version 3, is much more detailed with page after page of character development details, flaws and traits. It takes ages to develop a character or 'section' and when you have - it is mechanical or artificial. Old School D&D was simple - two or three pages and you could play - it was fun.<br /><br />I recently read the Napoleonic rule book Revolutions to Empires. Great pictures, but the rules left me cold, I just couldn't get in to them and would be very surprised if I ever used them. They are not bad rules - just didn't 'float my boat'.<br /><br />Sorry - I know I've got off subject (quite a lot). I hope that you will forgive me.<br /><br />Tony<br />PS.<br /><br />Welcome to my BlogTonyhttps://www.blogger.com/profile/06167770417289351340noreply@blogger.com