Thursday, July 28, 2016

Impulse buying, wargaming edition

As I mentioned on my RPG blog, recently I went on a bit of a spending bender and picked up quite a few things (often used).  On a single trip to Half Price Books last week I managed to snag the following:

Field of Glory got a lot of good reviews when it came out, and I haven't had a chance to do much historical wargaming outside of the odd game of Saga in the last few years.  I'll have to compare it to Hail Caesar to see which one seems more approachable.

I liked Osprey's Ronin, and had a chance to look over a friend's copy of In Her Majesty's Name previously.  It's not my favorite of the lot, but could be a fun "club" game to do with friends.

A friend of mine tried to organize a game of All Quiet on the Martian Front before he moved away and I even painted up some Martian tripods so I could participate.

Well the game never happened but I still have the miniatures (which were fun to assemble and paint, by the way).  So snagging the not-so-easy-to-find hardcover rulebook made sense, especially since it sounds like the company may be belly up.

It really feels like right now I'm spoiled for choices on what projects to work on, and what games to play.  I'm almost done with the Space Marines for Battle for Vedros, and would like to get a few more quick games of that in with my son and his friends.  I could play Kings of War at any time using my old Warhammer Fantasy dwarf army.  I haven't really looked, but I could cobble together a Frostgrave warband with little trouble.

Of the three, I suspect I'm mostly likely to play Field of Glory.  The struggle to get appropriate miniatures knocks AQotMF out of the top spot, and I've got several other skirmish games I could and wish to play before In Her Majesty's Name.  I'll give myself until I finish the last pieces of the Space Marine band before I decide what I might do next, though.

Comments welcome.

Monday, July 18, 2016

Brother Chamberlain, Brazen Claws Dread

In the Battle for Vedros box set there's a multi-melta dreadnought who doesn't have a multi-melta in the rules.  For shooting, there's only a storm bolter, which is on the other power fist.  But in any case, I was ready to paint this guy up.  I already have two, Brothers Naismith and Phogallen, but I wanted this one to look differently than Phogallen, who is also a multi-melta dread.  So Brother Chamberlain has a lot more battle damage, dirt, and rust on him, including a claw mark likely from some run-in with tyranids.

And with this miniature completed, I'm getting closer to my painting total for 2014.  Once I make that, it is a lot harder to catch up to the 2013.  In 2013 I was painting up tons of Vikings and ACW figures which made for an impressive haul.  I'm not sure if I can match it with 40K figures, although in 2011 and 2012 I painted quite a few Brazen Claws to two of my highest years ever.

Sunday, July 17, 2016

Some Ork Boyz get finished

I told my son he could paint his own Ork warband for the Battle for Vedros, but I've got plenty of orks lying around that I can paint myself.  I'll leave most for my son, but I did find these four guys in the basement who were half painted.  So I got them finished up and ready to go whenever the boy needs some extra boyz.

Saturday, July 16, 2016

The return of the Brazen Claws

Recently I bought the "Battle for Vedros" box set, which included both an Ork and Space Marine army.  After kicking around painting the small warband a host of different chapter schemes, I decided the smart play would be to just paint them like all my other Space Marines, namely the Brazen Claws.  No reason to not be able to fold them into the rest of the army later, right?

Anyways, here's the first part of the new additions, a six-man tactical squad with sergeant, flamer, and missile launcher.  The light's got a bit of a glare on these guys, but I think they turned out pretty good.

So six more to the ranks of the sons of the beloved Talus IV.  That puts me at last year's total, 68, which is pretty cool given that it is only July.

Friday, July 15, 2016

Another Confrontation Wolfen (and 400th post)

Another figure I painted for a friend's Kings of War army, a Confrontation Wolfen who'll end up in a Nightmare army.  As usual I'm impressed by the detail on the sculpt, which makes even my paint job look good.

As it turns out, this odd fellow is in my 400th post on the The Army Collector.  Thanks for reading!

Monday, July 4, 2016

Battle for Vedros

Games Workshop recently released a kid-friendly (or at least as kid-friendly as they can be) version of Warhammer 40K called "Battle for Vedros."  The box set includes a scaled back version of the Black Reach set from a few generations go: Space Marines and Orks.  Also included in an introductory rulebook with a very simplified ruleset of 40K intended to be used as an introduction to the game.  There's no army lists--you play with the miniatures you have, although they cleverly have "reinforcements" that you can add on with each side having an equal number of reinforcements (which I guess work out points-wise with each other).  

The rules are mostly compatible with 40K, but are extremely unified.  For example, all Space Marines hit on a 3+, all Orks on a 5+.  Instead of templates, the missile launcher in the tactical squad just gets three to-hit rolls, the flamer automatically hits three times.  Almost everything is a 4+ to wound.  Where it begins to diverge from the regular rules is the Space Marine Dreadnought, which instead of having vehicles rules it just has the special rule that it can only be damaged by the Ork Warboss' power klaw or the gyrocopter's rokkits.  It's also completely nerfed offensively, removing its power fist and multi-melta in favor of just giving it extra attacks (two shots, four close combat).  There's no attack bonuses for charging, no leadership rules or breaking--you just lock up until one side or the other is wiped out.

There are no rules for cover, special deployment, or specific scenarios.  It's a straight up fight until one side is wiped out (because Victory Points would require real units or points, which the game doesn't really have).

For $50 you get a pretty good deal in terms of miniatures.  You get one SM captain, terminator sergeant, 7 tactical marines, and a dread.  On the ork side is a warboss, 12 ork boyz, 5 nobs, and the copter.  The odd one out of the group is the terminator sergeant; any terminator unit you buy will have its own sergeant.

But in any case, I bought the game (despite having all the minis already from an earlier Black Reach set) because my son wanted to start playing the game and it seemed a cheap price point entry since we don't own the most recent rulebook.  I figure if he paints up the orks and plays enough games I'll consider investing the rulebook and go from there. If he drops it, I've saved quite a bit of money.

Comments welcome!

Saturday, May 21, 2016

Lord of the Rings AAR

I was invited to a friend's house to play the Games Workshop Lord of the Rings game (the same friend I battled in a SAGA game a while back).  There were three of us.  Bob commanded a huge army of orcs backed up by warg riders, six orc heroes, and a Ring Wraith (80 miniatures total).  I commanded a group of Rohan militia led by Eomer and two captains.  Garrett played a relief force of rangers led by Aragorn (59 miniatures between the two forces).

Every player had different victory conditions.  The orc leader wanted to kill heroes.  Aragorn wanted to take out the Ring Wraith.  I just wanted to keep the three houses from burning.

The initial set up.  The rangers are not on the table yet.

The village defenders.

A wall of orc marauders.

The initial clash of arms.

Eomer moves to hold up an entire flank.

The rangers burst out of the woods and into the warg riders.

The orcs begin to slaughter the men of Rohan.

Aragorn duels with the Ring Wraith, eventually winning.

A slinger fights off many orc challengers, managing to survive the entire fight!

A counter-attack on the part of the village defenders stalls the orcs, providing victory.
In the end the forces of Men came within a single figure of losing 50% of their troops and thus giving the orcs a load of victory points.  The orcs slew only one hero, gaining only a measly single VP.  Aragorn killed the Ring Wraith, gaining 6 VP.  I managed to keep all three houses intact, each worth 4 VP for a total of 12, making me the clear winner of the conflict.

It has been forever since I've actually won a wargame, and I have to admit I was stunned.  I lost a lot of troops, but by staying focused on my scenario goals I won the day!

A big tip of the hat to Garrett, who set a great table and put together an easy intro scenario.


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